The World is Alien Yet Familiar

2025

2025

2025

Game Jam Project, Team of 2

Game Jam Project, Team of 2

Game Jam Project, Team of 2

Game

Game

Game

Experimenting with gaussian splats and their potential for use in web hosted game experiences. The project was coded entirely in JavaScript using PlayCanvas and Jawset Postshot to process and develop the Gaussian splats.

Project made in 48 hours as part of game jam.

Experimenting with gaussian splats and their potential for use in web hosted game experiences. The project was coded entirely in JavaScript using PlayCanvas and Jawset Postshot to process and develop the Gaussian splats.

Project made in 48 hours as part of game jam.

Initial processing of splats using JS

Example of combined Gausian Splats in a single scene

Final processed environment was designed to have a "dream-like" feeling

Interactive Objects within the environment

Developing with Gaussian Splatting

Developing with Gaussian Splatting

For this project we were interested in exploring the potential of Gaussian Splatting to efficiently integrate very realistic environments into web hosted games. Using PlayCanvas, we were able to bring in test environments and experiment with pushing the boundaries of what was possible with this tool, using JavaScript to modify the deformation, scale, colour and orientation of the splats.

For this project we were interested in exploring the potential of Gaussian Splatting to efficiently integrate very realistic environments into web hosted games. Using PlayCanvas, we were able to bring in test environments and experiment with pushing the boundaries of what was possible with this tool, using JavaScript to modify the deformation, scale, colour and orientation of the splats.

We realized that what was most interesting to us about this technology was it's potential to distort reality in a beautiful and uncanny way. We leaned into this incorporating the "mistakes" of the scans we had into our environment design process to create a dream-like space the world fades and is reformed around you as you move.

As artist and co-programmer and I collaborating on the development of the shaders as well created all the 3D scans that were used in the game.

We realized that what was most interesting to us about this technology was it's potential to distort reality in a beautiful and uncanny way. We leaned into this incorporating the "mistakes" of the scans we had into our environment design process to create a dream-like space the world fades and is reformed around you as you move.

As artist and co-programmer and I collaborating on the development of the shaders as well created all the 3D scans that were used in the game.

final dream-like effect

final dream-like effect

Reflection

While I was very pleased with the outcome of this small project, what it really showed me was the potential of this new technology to create beautiful and immersive graphics in a highly efficient way. I am currently working on a more expanded game that uses Gaussian Splats as it's main graphic.